When LCD_VIEWMODEL_SCALE is set to 1 (the default), it appears in full 3D as per regular Quake. As this is very close to the camera, it can be difficult to focus on at all but the most conservative LCD_X values.
You can control the rotation of the camera between each eye with the LCD_YAW value.Īn additional console variable LCD_VIEWMODEL_SCALE has been added to override the stereo separation of the weapon model. A negative value swaps the left and right eyes. This controls the offset of the camera the larger the value, the further the camera is moved between the generating the view from each eye. To enable the stereoscopic rendering mode, set LCD_X to any value other than its default zero. Strength of the 3D effect applied to the player's weapon Bring down the console by pressing the key to the left of 1 on your keyboard (on a US layout, this will be the ~ key on a UK layout, this is the ` key), type the variable name, a space, then the value you wish to assign to the variable.